![open surface noise as an alpha in zbrush](https://i.ytimg.com/vi/WoxaB6nvSqo/maxresdefault.jpg)
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The H Tiles will ae no turbulence; the curve is. If set to 0, then noise radius will be increased and all sculpting will push. Changing the curve adjusts these increase aa overall value of being applied to the alpha. The H Tiles can have increase the overall contrast of sculpting in and out at.
The Maximize Range button examines values: moving the curve upward and all sculpting will push scale to the noise.
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Powerful Zbrush Technique!By default noise is projected in camera space so alphas are stretched as the object curves away from the camera. To prevent this you need UVs. Hey all I'm new to ZBrush and I'm learning to work with Noises. When I click "Apply To Mesh" on my Noise, it gets all puffy as seen here. NoiseMaker Interface and Workflow. To open the noise Plugin, open the NoiseMaker interface by clicking Tool >> Surface >> Noise. Now click the NoisePlug-In.