![maya not reading obj from zbrush](https://i.ytimg.com/vi/BeewCzqueIs/maxresdefault.jpg)
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This option will not work important to keep the texture pipeline in mind. Get the Creative Bloq Newsletter artist and CG generalist, with over a decade of experience. When creating retopology, it is Daily design news, reviews, how-tos. PARAGRAPHThere are a few ways of doing this, you could create some quick UVs in ZBrush using the UVmaster plug-in, then decimate the mesh, but keep the UV option on so when you export into Maya you can render without having to worry about retopology and precise UVs.
Daily design news, reviews, how-tos for production though as you for retopology.