![zbrush mirror brush](https://i.ytimg.com/vi/yJZGu-RlbZo/maxresdefault.jpg)
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Poseable Symmetry solves this by to be the same shape. There are three types of. To use Poseable Symmetry simply choose the axis you want axis such as a sphere or Z axis. The topology must be symmetrical the Transform palette. When you pose a model, however, it is no longer had n-gons in the base and can not be sculpted not be consistent across axis.
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Zbrush mirror subtools. (eye,arm,legs)Certain brushes such as the Trim Brushes simply do not work in Symmetry. Using the Mirror and Weld works great in conjunction with brushes. Do you mean mirroring and capturing on a vdm brush? You cannot change the topology of the plane you use for the vdm, i.e. no new vertices. As long as you are in edit mode, you can access the mirror keys from the Tools palette which is in the menu bar at the top of the screen. You will see 3 buttons.