decimae zbrush

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This is the third step.

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#AskZBrush - \
Simply import the low res mesh into the high res mesh, you'll be asked if you want to transfer details, click YES, the imported mesh Will auto-subdivide and the. Hi Everyone! Hya ZBer!!! Is there a way to use decimation master and keep polygroups? The only way to break an object up for rendering diferent materials in. With Decimation Master you can easily reduce the polygon count of your models in a very efficient way while keeping all their sculpted details.
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Thanks, NickZ. This is the third step. Then continue this process for the rest of the model. I can rig the decimated version of the thing I made, but I loose all the polygroups and so I cant render it in KeyShot unless I want it one static material, and that defeats the whole point of even having keyshot in the first place. It breaks down your model into triangles, very similar to the Sculptris mode.