![how to bake a normal map to mesh in zbrush](https://wiki.nexusmods.com/images/0/0c/Step01.jpg)
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ZBrush will remember them. Once flipped, click Export and your map will be saved. If you enjoy my content.
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ZBrush will remember them. Once flipped, click Export and your map will be saved. If you enjoy my content.
The result is below: This method seems like a more productive and faster way of producing detail that is more accurate. I create a very low poly 3d model lets say a polygon person head. In experiments just now, I was able to get it to do as many as six, but no more. I just want to make sure i know the limitson texturing - like the multi-surface texturing.
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