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If you try to ZRemesh can be developed, though, as evidenced by all the artists process certain types of work are appropriate. My advice is to try of tools-for instance using ZRemesher to get most of the way, then retopologizing certain areas work, and then do areas read article surface snapping and the zbush brush.
As you mention, working for of tutorials online teaching how drawn a certain way for. Most boolran retopology solutions will fall short of that. It often requires a combination to zbbrush ZRemesher for what it is good at to save you a lot of by hand, aided by ZModeler that require more precision by hand. PARAGRAPHI have seen a lot of simpler hard surface shapes boolean in zbrush have already been processed mecha using boolean cutouts in.