Zbrush average normals

zbrush average normals

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#AskZBrush: �Is there a way to bake out the small details when creating a Normal/Displacement Map?�
As the title says, ZBrush keeps generating a bad normal map. The piece of geometry is clean, and was made in 3DSMax then imported into ZBrush. All normals problems can be fixed with re-averaging normals or reseting vertex normals back to face values. First of all, you should never "bake" a normal map in Zbrush for your low poly model. Zbrush doesn't understand smoothing groups or a mikktspace.
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  • zbrush average normals
    account_circle Yozuru
    calendar_month 07.10.2020
    It is a pity, that now I can not express - I am late for a meeting. I will be released - I will necessarily express the opinion on this question.
  • zbrush average normals
    account_circle Sasar
    calendar_month 08.10.2020
    In it something is. Thanks for an explanation. All ingenious is simple.
  • zbrush average normals
    account_circle Faetaxe
    calendar_month 11.10.2020
    What necessary words... super, a brilliant phrase
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