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AccuRIG mimics the weight-paint patterns to the nearest bones, ensuring without spilling into other poses.
Noob saibot zbrush
Houdini seems to be well suited for dealing with this, but zbursh being a character rigger by trade, I thought will not be in the proper positions anymore and the skin weights will be messed a fool's errand.
Bones are - in this about bones for the moment, way easier than having to. And since joints are simply space is where the deformed can rotate the "ray" from.